#include "delay.h" volatile uint32_t msTicks; /* counts 1ms timeTicks */ void SysTick_init(void) { SystemCoreClockUpdate(); /* Get Core Clock Frequency */ if (SysTick_Config(SystemCoreClock / 1000)) { /* SysTick 1 msec interrupts */ while (1); /* Capture error */ } } /*----------------------------------------------------- SysTick_Handler *---------------------------------------------------*/ void SysTick_Handler(void) { msTicks++; } /*----------------------------------------------------- delays number of tick Systicks (happens every 1 ms) *---------------------------------------------------*/ void msDelay (uint32_t dlyTicks) { uint32_t curTicks; curTicks = msTicks; while ((msTicks - curTicks) < dlyTicks); }